It made tough landings that much more enjoyable as I knew I would would be responsible for any damage. I agree however I would say I am one of the few that likes the business aspect that FS Passengers brought and it was basic enough that it wasn't a burden but my thing is I wanted to "own" the aircraft that I flew. Getting income and such just doesn't even play in the same ballpark. You could feel the angst of the passengers back there ebbing and flowing as the flight progressed. Having a late departure, or not trying to find a smoother altitude, forgetting to turn off the seat belt sign, etc. We are much more interested in the immersion factor, not the data factor. All the other products mainly focus on the business aspect which does not appeal to a lot of us. It was about giving the player the sense of actually carrying souls on board. NONE of those products get the mindset space that FS Passgeners filled.
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